Should You Have More Fun at Work?

Dan Richards

Ask financial advisors about the words they associate with work, and “fun” will seldom top the list. But a growing body of research suggests that creating a culture of having fun at work will attract and retain employees and increase motivation and productivity. And this doesn’t just apply to millennials; it’s true of older team members as well.

The controversy around “fun” at work

The roots of the idea of fun at work lie in the dot-com era, when the youth-oriented culture created new norms at tech start-ups. Since then, the notion of introducing elements that make work “fun” have spread to other industries, including hospitality, retailing and consulting. Research has measured what happens when employees report having “fun” at work with some surprising results:

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  • A University of Florida study reported that students with part-time jobs who reported enjoying themselves at work saw increases in productivity, creativity and cooperation.

  • This excerpt from the book The Levity Effect describes how production-line workers dramatically exceeded their quota when offered the opportunity to break early and go outside and fly paper airplanes.

  • A growing body of research outlines how online learning becomes dramatically more effective when it incorporates the principles of videogames. This process is known as gamification

Not everyone is in favor of creating a work environment that focuses on fun. Indeed, a 2013 New York Times  article questioned the value of making fun at work a priority, pointing to research suggesting that this could reduce productivity rather than increase it.

Still, companies like Southwest Airlines, Zappos and Google show that it’s possible to combine a single-minded focus on results with an environment in which employees have fun at work and are more enthusiastic as a result. The key is that the “fun-creating” strategies should be appropriate for the organization, and they should emerge through a bottom-up process of soliciting ideas from employees. Advisors who have created enjoyable, fun workplaces report that all they had to do was invite suggestions and give employees the scope to act.